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Concept · Design strategy & UX · 2021

Swarovski

A strategy and app concept to move a crystal house founded in 1895 up the design maturity ladder, with AR try-on, NFTs and a design-led culture inside.

TypeGroup project (concept)
RoleGroup designer
ScopeStrategy · Business model · AR · App UI
ToolsFigma · InDesign · Miro
Swarovski app screens on six floating phones
The brief

As a group we analysed Swarovski, which creates exceptional crystal products. The brand, while prestigious, needed a modern push to engage the digital-native generation.

The goal

Bring Swarovski into the modern era with an AR app for virtual try-ons and NFTs, enhancing customer interaction while keeping its luxury appeal.

The outcome

A business model and UI/UX concept showing how Swarovski could use AR and blockchain to drive digital engagement and modernise its customer experience.

Project overview

The aim

Bridge the gap between traditional retail and the digital future by developing user-centric service channels: creating design awareness inside the team while launching immersive customer experiences.

The vision

Establish a futuristic brand presence that culminates in a permanent digital showroom in the metaverse by 2035, supported by an NFT ecosystem and advanced AR.

The client

An Austrian company selling high-quality crystals, jewellery and accessories. Pioneers in crystal production since 1895, with a unique technological advantage over competitors.

Problem statement

Prestige, stalled

Swarovski's growth is hindered by low design maturity and a lack of technological innovation. Without a dedicated design team or strategic awareness, the brand faces digital stagnation.

We proposed internal restructuring to build a design-led culture, and a digital transformation through AR, NFTs and the metaverse.

Method of analysis
  • Educating people about design
  • Awareness of the benefits of design
  • Product and service development
  • Design strategies

Competitor analysis

Market positioning matrix

Competitor profiles

Tiffany & Co.

Strengths

Unrivalled brand equity: the world's most recognisable packaging; heritage since 1837.

Vertical integration: full supply-chain control from mining to retail.

LVMH backing: massive capital for flagship renovations and global marketing.

Weaknesses

Exclusivity barrier: high price points exclude the mass market Swarovski captures.

Economic sensitivity: heavy reliance on high-net-worth spending.

Strategy vs Swarovski

Focuses on “premiumisation”, doubling down on hard luxury (gold and diamonds) to distance itself from bridge-jewellery rivals. Swarovski's opportunity: own the “styling to strategy” space Tiffany doesn't contest.

Bottega Veneta

Strengths

Intrecciato craftsmanship: a signature weave as a logo-less identifier.

Quiet luxury leader: extremely desirable among Gen Z and Millennials.

Digital boldness: deleted social media to rely on earned media, creating an aura of mystery.

Weaknesses

Niche appeal: logo-less design means lower brand recall than Swarovski's swan.

Limited entry points: fewer affordable accessories than Swarovski's giftable range.

Strategy vs Swarovski

Operates on “scarcity and silence”, winning by exclusivity and obscurity for the “if you know, you know” customer. Swarovski's counter: broad awareness and presence at accessible price points.

Pandora

Strengths

Customisation: the charm factor: “Moments” drives high lifetime value through repeat purchases.

Operational scale: Thailand production enables high margins and rapid turnover.

Phoenix strategy: a 2024 turnaround from “just charms” to a full jewellery brand.

Weaknesses

Brand perception: seen as sentimental and youthful next to Swarovski's editorial appeal.

Platform dependence: historically reliant on one product line.

Strategy vs Swarovski

Aggressively expanding into lab-grown diamonds and rings, the same “design staircase” ambition as Swarovski, and the most direct competitor for the accessible-luxury shopper.

Digital engagement frameworkDigital engagement framework covering assets, reach, channels, metrics and audience

Design management ladder

Problem areas
  • Lack of user research
  • Lack of market research
  • B2B models used, but lacking in B2C
  • No designated design team
  • Lacking in technology advancement
  • No brand presence in emerging economies
→

Aiming to move up the design management ladder

Opportunities
  • Building awareness through hybrid learning spaces
  • Developing designated design teams
  • An innovative marketing strategy
  • Enhancing the shopping experience
  • New technology on digital platforms
  • Exploring the world of NFTs

Proposed strategy

A learning hub to build design awareness inside the company, and a try-it-on app to modernise the customer experience.

Proposed strategy: Swarovski learning hub plus try-it-on app
Launching Swarovski's learning hub + the try-it-on app
Proposed strategy timeline
Proposed timeline

Design process

Enhancing customer experience through

Augmented reality + a platform for buying NFTs

Swarovski business development

A Swarovski mobile app with an AR try-it-on feature and an NFT buying platform

01Mind mapping
02Brain writing to iterate ideas
03Storyboarding the present scenarios
04Prototyping the solution

Storyboarding

Comic storyboard: two friends try to buy jewellery online and cannot decide
Scenario 1: shopping online without being able to try the design on
Comic storyboard: friends in a Swarovski store with the app
Scenario 2: in store, where the experience could be better

Conceptualisation

Mind map around enhancing customer experience
Mind map: enhancing customer experience
01 · Magic mirror

A kiosk that stands out from the crowd: an interface with product information and visualisation that also works as a promotional ad.

02 · Customisation booth

Personalise a piece by choosing colours, stones and more. Every combination is different, giving the brand data to develop designs.

03 · NFT transaction

Spread awareness of the brand's NFTs, which could later be used to buy products as well.

Concept 1

Magic mirror

Sketch of a magic mirror kiosk in a mall

The magic mirror kiosk is installed in a public space in a mall. The screen draws people in to interact; it lets them try new products on themselves and guides them to download the app to buy.

Sketched kiosk interface screens
Conceptual interfaces for testing
Context for the productMall floor plan showing proposed placement
Opportunities

Informative enough for any interactive, attractive marketing or shopping interface. It can be developed into an interface that reflects the brand image to consumers and business stakeholders (B2B, B2C).

Key takeaways
InteractiveDigitalInformative

Concept 2

Customisation booth

Sketch of a customisation booth in a store

Installed in store, the booth carries new collections for festivals and occasions: 3–4 pendant options, 3–4 colours and a range of chains. “Make it the way you like.”

Sketched booth interface screens
Conceptual interfaces for testing
Context for the productMall floor plan showing proposed placement
Opportunities

Interactive, and it lets designers create a collection on a system design where every piece is adjustable and grows with users' changing needs.

Key takeaways
InteractiveDigitalInformative

Concept 3

NFT transaction

Sketch of the NFT giveaway concept

Attract customers to NFTs by randomly announcing winners and giving free NFTs as a promotional event. Those tokens are later used to buy products and take part in events.

Sketched NFT interface screens
Conceptual interfaces for testing
Context for the product

In Swarovski showrooms, as part of the product display.

Mall floor plan showing proposed placement
Opportunities

Informative enough for any interactive, attractive marketing or shopping interface, and can be developed to reflect the brand image to consumers and business stakeholders (B2B, B2C).

Key takeaways
InteractiveDigitalInformative

Paper prototype & user testing

Hand-drawn app flow on paper Paper wireframes with sticky notes
Paper prototype screens laid out on a table Testing a paper AR try-on screen on a hand A participant testing the paper prototype

Snaps from the user-testing stage, where we tested the low-fidelity setup and mobile interface using the think-aloud method.

Through think-aloud we learned
  • The interfaces were a little complicated and needed simplifying.
  • People were excited to learn how jewellery and NFTs can go hand in hand.
  • Putting the NFT feature on the app's home page invited them to explore more of what Swarovski offers.

Final concept

Swarovski app on tablet and phone
Product mock-up

The proposed Swarovski app is designed for mobile and tablet. Users scan themselves to try products and visualise them better, then order for home delivery or pick-up at the nearest store. The app also tracks newly launched NFTs and lets users buy them, with Swarovski collaborating with collections like Bored Ape.

Phones showing a ring being tried on a hand in AR
AR try-on: rings on your own hand before you buy
Close-up of AR try-on screen
Product detail with AR view

App screens

Swarovski app Branding page screen
Branding page
Swarovski app Home page screen
Home page
Swarovski app Login page screen
Login page
Swarovski app Overview page screen
Overview page
Swarovski app Product page screen
Product page
Swarovski app AR view page screen
AR view page
Swarovski app Camera: hand screen
Camera: hand
Swarovski app Camera: portrait screen
Camera: portrait
Swarovski app My cart page screen
My cart page
Swarovski app Details page screen
Details page
Swarovski app Delivery page screen
Delivery page
Swarovski app Address page screen
Address page
Swarovski app NFT overview page screen
NFT overview page
Swarovski app NFT purchase page screen
NFT purchase page

Value proposition

Value proposition canvas: products and services, gain creators, pain relievers, customer jobs, gains and pains

Evaluation & DVF

These processes lead to a more design-centric, user-focused approach to problem solving. A key outcome is a better customer experience, superior service and a more engaging shopping journey, which can improve cash flow and asset productivity.

Venn diagram of desirability, viability and feasibility
Desirability

Going digital enhances customer engagement and the shopping experience, aligning with modern consumer expectations.

Viability

Digital initiatives support long-term brand growth by strengthening customer relationships and expanding market reach.

Feasibility

Advances in AR and NFTs make it possible to implement solutions that enhance both customer interaction and brand value.

Strategic opportunities

Augmented reality

Increases product discovery, engagement and purchase intent in the short term, while strengthening brand equity in the long term.

NFT integration

Collaborating with crypto communities such as Bored Ape Yacht Club, CryptoPunks and Chimpers could bring Swarovski into digital collectibles, and, over time, its own digital ecosystem.

Gen-Z market growth

According to Bain & Company, Gen-Z is expected to account for 40% of the global luxury market by 2035. To stay competitive, Swarovski must adapt to a digital-first lifestyle (BoF Studio, 2022).

Why this will work

Design maturity

Design thinking enhances human-centred solutions through an agile framework: observing, analysing, questioning and experimenting to open up options that structure the system or product and lift brand value.

The strategy serves two stakeholders: it brings design thinking into the team, and gives customers an AR experience that sparks curiosity and converts, building brand equity and the current design practice.

After implementation, the company reaches Level 4 of the design management staircase.

Innovation

  • Elevates the customer service experience for online consumers through technology.
  • Helps the brand compete in the global fashion market.
  • Acts as a channel to market and build a strong consumer base.
  • Organises the design practice and structures the organisation with proper methodology.
  • In a Hitachi Consulting survey of 2,000 UK consumers, 69% of 24–35-year-olds said they'd be more likely to shop with a retailer using innovative in-store technology.
Ten types of innovation across configuration, offering and experience
Where the proposal innovates: configuration, offering and experience